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- //-----
- // Sfx packet definition file.
- // Only editable by Anthony Bowyer-Lowe.
- //-----
-
- //-----
- //# PACKET: Battle Sfx - Allies
- // Last Edited: 11/20/97 - 12:13:04.
- // File Format: 1.0.
- //-----
-
- #define SFX_BRIGHTPREPARE 0
- //# NAME: BrightPrepare
- //# PRIORITY: 100
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: fireprep
- //# FREQ: 11025
- //# FREQDEV: 0
- //# VOLUME: 165
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_FIREBALLCAST 1
- //# NAME: FireBallCast
- //# PRIORITY: 100
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: firecast
- //# FREQ: 22050
- //# FREQDEV: 2000
- //# VOLUME: 200
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_FIREBALLHIT 2
- //# NAME: FireBallHit
- //# PRIORITY: 75
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: EXPLO03
- //# FREQ: 22050
- //# FREQDEV: 0
- //# VOLUME: 255
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_SANGUINELOOP 3
- //# NAME: SanguineLoop
- //# PRIORITY: 145
- //# TYPE: 6
- //# FLAGS: 2
- //# SNDS: 2
- //#-----
- //# SAMPLE: fireswrd
- //# FREQ: 18050
- //# FREQDEV: 500
- //# VOLUME: 74
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
- //#-----
- //# SAMPLE: fireswrd
- //# FREQ: 18050
- //# FREQDEV: 700
- //# VOLUME: 84
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_SANGUINEHIT 4
- //# NAME: SanguineHit
- //# PRIORITY: 75
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: fireswrd
- //# FREQ: 22050
- //# FREQDEV: 0
- //# VOLUME: 165
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_BLASTCAST 5
- //# NAME: BlastCast
- //# PRIORITY: 100
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: firecast
- //# FREQ: 18025
- //# FREQDEV: 800
- //# VOLUME: 195
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_BLASTHIT 6
- //# NAME: BlastHit
- //# PRIORITY: 75
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: EXPLO04
- //# FREQ: 22050
- //# FREQDEV: 0
- //# VOLUME: 180
- //# LOOP: 0
- //# ATTACK: 6
- //# RELEASE: 2
-
- #define SFX_WINGSFIRE 7
- //# NAME: WingsFire
- //# PRIORITY: 145
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: firewing
- //# FREQ: 18000
- //# FREQDEV: 0
- //# VOLUME: 132
- //# LOOP: 1
- //# ATTACK: 16
- //# RELEASE: 5
-
- #define SFX_FLAMESTORMBURN 8
- //# NAME: FlameStormBurn
- //# PRIORITY: 145
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: crackles
- //# FREQ: 16025
- //# FREQDEV: 0
- //# VOLUME: 147
- //# LOOP: 1
- //# ATTACK: 11
- //# RELEASE: 6
-
- #define SFX_FLAMESTORMCAST 9
- //# NAME: FlameStormCast
- //# PRIORITY: 100
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: firecast
- //# FREQ: 22050
- //# FREQDEV: 0
- //# VOLUME: 177
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_BURNINGHEADCAST 10
- //# NAME: BurningHeadCast
- //# PRIORITY: 100
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: burnhead
- //# FREQ: 11025
- //# FREQDEV: 0
- //# VOLUME: 190
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_BURNINGHEADHIT 11
- //# NAME: BurningHeadHit
- //# PRIORITY: 75
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: bheadhit
- //# FREQ: 21000
- //# FREQDEV: 3000
- //# VOLUME: 160
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 4
-
- #define SFX_CONFLAGRATIONCAST 12
- //# NAME: ConflagrationCast
- //# PRIORITY: 145
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: crackles
- //# FREQ: 14000
- //# FREQDEV: 0
- //# VOLUME: 175
- //# LOOP: 1
- //# ATTACK: 13
- //# RELEASE: 5
-
- #define SFX_CONFLAGRATIONHIT 13
- //# NAME: ConflagrationHit
- //# PRIORITY: 75
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: EXPLO12
- //# FREQ: 18000
- //# FREQDEV: 0
- //# VOLUME: 255
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_CRIMSONBANDS 14
- //# NAME: CrimsonBands
- //# PRIORITY: 145
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: crimband
- //# FREQ: 15000
- //# FREQDEV: 0
- //# VOLUME: 185
- //# LOOP: 1
- //# ATTACK: 16
- //# RELEASE: 4
-
- #define SFX_ICEPREPARE 15
- //# NAME: IcePrepare
- //# PRIORITY: 100
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: iceprep
- //# FREQ: 22050
- //# FREQDEV: 0
- //# VOLUME: 200
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_SHIELDCOLD 16
- //# NAME: ShieldCold
- //# PRIORITY: 145
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: iceloop
- //# FREQ: 22050
- //# FREQDEV: 0
- //# VOLUME: 155
- //# LOOP: 1
- //# ATTACK: 12
- //# RELEASE: 6
-
- #define SFX_ICEFREEZE 17
- //# NAME: IceFreeze
- //# PRIORITY: 75
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: FREEZE2
- //# FREQ: 16050
- //# FREQDEV: 0
- //# VOLUME: 155
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_ICESHATTER 18
- //# NAME: IceShatter
- //# PRIORITY: 100
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: icehit
- //# FREQ: 22050
- //# FREQDEV: 0
- //# VOLUME: 155
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_DEATHFROSTCAST 19
- //# NAME: DeathFrostCast
- //# PRIORITY: 100
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: freeze
- //# FREQ: 22050
- //# FREQDEV: 1000
- //# VOLUME: 180
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_DEATHFROSTEND 20
- //# NAME: DeathFrostEnd
- //# PRIORITY: 75
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: icehit
- //# FREQ: 20050
- //# FREQDEV: 1000
- //# VOLUME: 175
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_CHILLBLASTCAST 21
- //# NAME: ChillBlastCast
- //# PRIORITY: 100
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: icehowl
- //# FREQ: 22050
- //# FREQDEV: 2000
- //# VOLUME: 135
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_CHILLBLASTHIT 22
- //# NAME: ChillBlastHit
- //# PRIORITY: 75
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: icehit
- //# FREQ: 22050
- //# FREQDEV: 1000
- //# VOLUME: 145
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_ICESHARDSCAST 23
- //# NAME: IceShardsCast
- //# PRIORITY: 100
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: icewail
- //# FREQ: 22050
- //# FREQDEV: 2000
- //# VOLUME: 125
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_ICESHARDSHIT 24
- //# NAME: IceShardsHit
- //# PRIORITY: 75
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: icehit
- //# FREQ: 22050
- //# FREQDEV: 4000
- //# VOLUME: 135
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_WINDCOLD 25
- //# NAME: WindCold
- //# PRIORITY: 145
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: icewind
- //# FREQ: 22050
- //# FREQDEV: 0
- //# VOLUME: 135
- //# LOOP: 1
- //# ATTACK: 13
- //# RELEASE: 7
-
- #define SFX_WINDCOLDHIT 26
- //# NAME: WindColdHit
- //# PRIORITY: 75
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: icemelt
- //# FREQ: 22050
- //# FREQDEV: 0
- //# VOLUME: 125
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_HAWKSMISKA 27
- //# NAME: HawksMiska
- //# PRIORITY: 145
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: icehawks
- //# FREQ: 22050
- //# FREQDEV: 0
- //# VOLUME: 240
- //# LOOP: 1
- //# ATTACK: 12
- //# RELEASE: 7
-
- #define SFX_SNOWBLIZZARD 28
- //# NAME: SnowBlizzard
- //# PRIORITY: 145
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: icewind
- //# FREQ: 22050
- //# FREQDEV: 0
- //# VOLUME: 145
- //# LOOP: 1
- //# ATTACK: 14
- //# RELEASE: 6
-
- #define SFX_CRYSTALCLOAK 29
- //# NAME: CrystalCloak
- //# PRIORITY: 145
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: iceloop
- //# FREQ: 37100
- //# FREQDEV: 0
- //# VOLUME: 135
- //# LOOP: 1
- //# ATTACK: 11
- //# RELEASE: 7
-
- #define SFX_STEAMLOOP 30
- //# NAME: SteamLoop
- //# PRIORITY: 145
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: steamlop
- //# FREQ: 22050
- //# FREQDEV: 1000
- //# VOLUME: 100
- //# LOOP: 1
- //# ATTACK: 8
- //# RELEASE: 6
-
- #define SFX_STEAMWHISTLECOOL 31
- //# NAME: SteamWhistleCool
- //# PRIORITY: 100
- //# TYPE: 4
- //# FLAGS: 2
- //# SNDS: 2
- //#-----
- //# SAMPLE: steamwh
- //# FREQ: 22050
- //# FREQDEV: 500
- //# VOLUME: 90
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
- //#-----
- //# SAMPLE: steamwh
- //# FREQ: 22550
- //# FREQDEV: 500
- //# VOLUME: 100
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_STEAMWHISTLE 32
- //# NAME: SteamWhistle
- //# PRIORITY: 100
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: steamwh
- //# FREQ: 22050
- //# FREQDEV: 1000
- //# VOLUME: 80
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_GUNSHOT 33
- //# NAME: GunShot
- //# PRIORITY: 100
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: 9mm
- //# FREQ: 22050
- //# FREQDEV: 1000
- //# VOLUME: 111
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_BATTLEALLIES 34
- //# NAME: BattleAllies
- //# PRIORITY: 150
- //# TYPE: 6
- //# FLAGS: 2
- //# SNDS: 13
- //#-----
- //# SAMPLE: swish03
- //# FREQ: 22100
- //# FREQDEV: 200
- //# VOLUME: 130
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
- //#-----
- //# SAMPLE: sword05
- //# FREQ: 22100
- //# FREQDEV: 2500
- //# VOLUME: 100
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
- //#-----
- //# SAMPLE: sword06
- //# FREQ: 22100
- //# FREQDEV: 3000
- //# VOLUME: 120
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
- //#-----
- //# SAMPLE: sword06
- //# FREQ: 19000
- //# FREQDEV: 1500
- //# VOLUME: 130
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
- //#-----
- //# SAMPLE: sword09
- //# FREQ: 22100
- //# FREQDEV: 4000
- //# VOLUME: 140
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
- //#-----
- //# SAMPLE: sword11
- //# FREQ: 20000
- //# FREQDEV: 2000
- //# VOLUME: 120
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
- //#-----
- //# SAMPLE: Groan1
- //# FREQ: 22050
- //# FREQDEV: 4000
- //# VOLUME: 90
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
- //#-----
- //# SAMPLE: punch1
- //# FREQ: 24000
- //# FREQDEV: 2000
- //# VOLUME: 100
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
- //#-----
- //# SAMPLE: BodyHit5
- //# FREQ: 22050
- //# FREQDEV: 4000
- //# VOLUME: 120
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
- //#-----
- //# SAMPLE: stab2
- //# FREQ: 22050
- //# FREQDEV: 0
- //# VOLUME: 120
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
- //#-----
- //# SAMPLE: Ungh3
- //# FREQ: 14050
- //# FREQDEV: 2000
- //# VOLUME: 90
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
- //#-----
- //# SAMPLE: Ungh4
- //# FREQ: 14050
- //# FREQDEV: 4000
- //# VOLUME: 80
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
- //#-----
- //# SAMPLE: punch1
- //# FREQ: 22050
- //# FREQDEV: 2000
- //# VOLUME: 100
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_HUMANBURN 35
- //# NAME: HumanBurn
- //# PRIORITY: 125
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: screamm
- //# FREQ: 11050
- //# FREQDEV: 1000
- //# VOLUME: 180
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_HUMANWOUND 36
- //# NAME: HumanWound
- //# PRIORITY: 50
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: Groan1
- //# FREQ: 22050
- //# FREQDEV: 2000
- //# VOLUME: 105
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_HUMANFLYING 37
- //# NAME: HumanFlying
- //# PRIORITY: 125
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: Yell1
- //# FREQ: 16050
- //# FREQDEV: 1000
- //# VOLUME: 115
- //# LOOP: 0
- //# ATTACK: 0
- //# RELEASE: 0
-
- #define SFX_HUMANCHARGE 38
- //# NAME: HumanCharge
- //# PRIORITY: 150
- //# TYPE: 1
- //# FLAGS: 2
- //# SNDS: 1
- //#-----
- //# SAMPLE: footstep
- //# FREQ: 18050
- //# FREQDEV: 0
- //# VOLUME: 175
- //# LOOP: 1
- //# ATTACK: 20
- //# RELEASE: 5
-
-